Basic Animation Aesthetics
by David OReilly
Question 1:
Does the use of simple geometric shapes in creating the worlds in which we ~animate~ put a limit on what we can produce because it is such a simple tactic and so easy to manipulate?
Question 2:
Keeping the content of our animations consistent and coherent is a good thing according to OReilly because it creates a sense of reality within the animation, but because of that does it make it awkward and tacky if you were to take a risk and include something that seems realistic rather than geometric and obviously computer animated? (for example, my pizza picture, if i made that fly through a night sky like an airplane and my subject matter consisted of things that only felt real but didn't necessarily look real, would it be too off putting?)
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